Bobber Xtreme™

Action Target’s Bobber Xtreme™ is a reactive steel target system that challenges shooters to make the right shot quickly and accurately using innovative training software to control presentation times and intervals.

Performance

Versatile

Skills Trained

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The Bobber Xtreme™ is a steel target presented to the shooter from behind cover. The shooter must then make an accurate shot to the reactive steel plate before it disappears behind cover again. Using Action Target’s SmartRange™ software, the trainer can create any number of scenarios and adjust presentation times to increase difficulty.


The Bobber Xtreme is a reactive steel actuator designed to lift multiple steel plates from behind cover into view of the shooter. The indicator plate rises to the up position with a sliding motion. Each time the plate slides back to the down position, it is reset for the next shot. The shield may be any one of several shapes dictated by the particular type of training being done. Available front shields include (but are not limited to): an offset “no shoot” full human silhouette, a centered human torso, and a centered simple barricade.


Speed

The whole idea behind reactive shooting is to train the body to automatically carry out the complex action of firing a gun without having to process the whole sequence with your conscious mind. The exposure times with the Bobber Xtreme™ can be as short as a 1/2 second, creating target acquisition scenarios that push trainees’ reaction times to the limit.

Accuracy

Not only is missing the intended target inefficient and ineffective, it is a staggering liability during an actual armed conflict. The 8” target plates on the Bobber Xtreme™ jump up from and retreat behind total cover, forcing shooters to concentrate on shot placement.

Judgement

Split-second judgment and threat analysis may be the most important elements of training. The revolutionary Bobber Xtreme™ addresses this issue by presenting the shooter with two separate target plates, one directly behind the other. One plate is an 8” circle, and the other is an 8” octagon. Depending on your training scenario, you can classify all the circle plates as hostile and all the octagon plates as friendly. When one of the plates jumps up from behind cover, the shooter must quickly determine whether the plate is hostile or friendly and then take the appropriate action. The circles and octagons look enough alike to force the shooter to be sure, helping break the “shoot anything that flinches” habit.


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